The Hobbit is definitely not a bad game in the end, but it continuously sidetracks you with diversions that aren’t in the book, insisting on tried and tired console conventions. The voice acting is well done, and the music is a fine mix of strings and percussion, but the whole tone of the game and its gameplay is very cartoon-like. In fact, every character has a plastic shader that makes him look like a Happy Meal toy. While The Hobbit’s visual presentation is nice (the shire looks especially colorful), its graphics are very kiddie-oriented. But the combat just never gets your heart pounding like it should. Weapons-wise, you start out with just your walking stick eventually you’ll get your hands on the fabled sword Sting and build up a repertoire of special moves. You’ll also see quite a bit of combat against goblins, wolves, and other creatures. Bilbo moves about like he graduated from the Mario School of Platforming — you can jump, climb, and sneak past almost any obstacle as him. The Hobbit is a platformer at heart, and it definitely feels like it’d be more at home on the GameCube than on the PC.
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